GENERATORS
FL Slayer
FL
Slayer is
a realistic electric guitar simulation originally developed
by reFX. It uses a hybrid
synthesis similar to physical modeling. The simulator is equipped with
a high quality amp section and effects rack enabling you to recreate
the
complete electric guitar sound without additional plugins.
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Parameters
Guitar Site Simulation Properties
Playing Mode (combo box)
This parameter
controls the playing style used by Slayer:
- None - Handles
notes like a standard synthesizer.
- Autochords - Creates
guitar style chords based on the played notes (you can control the
strum speed with the Speed knob).
- Powerchords - Creates
power chords automatically based on the played notes. The keyboard
is split into two sections. C5 and
higher notes produce C1-G1-C2 style chords;
the
lower range produces C1-F1-C2 style chords (you can control
the strum speed with the Speed knob).
- Strumming - Strumming is
designed for individual guitar chords on live playing. Single
notes are played as usual, but all chords
are automatically strummed (you can control the strum
speed with the Speed knob).
- SoloFixed - This is
a monophonic mode, where overlapping notes create a portamento/glide
effect. In this mode, the portamento speed
is a constant value for all transitions
and is defined by the Speed knob (speed is linked to the
current tempo).
- SoloDynamic - This is
a monophonic glide mode similar to SoloFixed, however
the glide speed depends on the pitch difference between
the start and end notes. A glide from C3 to E6 will take longer
than a glide
from D6 to E6. You can control the glide speed with the
Speed knob (speed is linked to the current tempo).
Basic Properties
- Speed wheel -
Affects the strumming/gliding speed used in some of the playing modes
(see above).
- Hold switch -
If the hold button is on, notes are not muted after releasing a key, unlike
the usual behavior (if the switch is off). You can link this parameter
to your sustain pedal, so that pressing the pedal keeps the guitar strings
"vibrating".
- Glissando switch - FL Slayer supports two
sources of pitch bending (glissando). One is coarse pitch bend (+-12 semitones
range), the other one is fine pitch
bend (+-1 semitone range). Since there is one pitch bend wheel, and Slayer
needs two, Slayer includes a second pitch bend wheel on its interface -
Pitch Bend 2. This switch lets you select which pitch bend is the coarse:
PB1 sets the regular pitch bend to the coarse
range; PB2 sets the Pitch
Bend 2 knob to the coarse range.
- Pitch Bend 2 - A second pitch bend control for the Slayer channel. See
Glissando switch above.
String Types
The string radio buttons let you select the string type used in the guitar
simulation:
- Noise - The classic Karplus Strong algorithm.
- 6String1/6String2/6String3 -
These are best used to simulate electric guitar string sounds.
- Slap - Used to simulate the string sounds of a slap bass.
- EBass - Used to simulate the string sounds of a hard played E-bass.
- Fretless - Used to simulate the string sounds of a fretless bass.
Coil Type
Select the type of used coil simulation:
- None - No pickup simulation is
used. The sound is taken "as is" directly
from the string simulation.
- Single - Simulates the sound of a single
coil pickup. You can additionally control how the pickup simulation sounds
by moving the pickup
(with mouse) to different positions. Note that you need to move the mouse
up/down.
- Double - Simulates the sound of a double
coil pickup. You can additionally control how the pickup simulation sounds
by moving the pickup
(with mouse) to different positions. Note that you need to move the
mouse up/down.
Additional Guitar Simulation Properties
- Tone -
Sets the pitch of the formant filters which changes the overall
tone of the
instrument.
- Slap -
Controls the "slap level" of the signal. The higher the
note velocity, the more "slap" occurs. If the Slap knob is set to 0
(zero), the slap effects is disabled for all velocitites.
- Fret -
Controls how much fret noise is mixed together with the guitar sound. You
can use high
settings for more aggressive pluck sounds in basses.
- Harmonic -
Used to simulate the different pickup types used in electric guitars. High
settings are for
bright sounding pickups, low settings for darker sounding pickups.
- Vel -
Sets the velocity sensitivity of Slayer. Use high settings for
very dynamic
sounds like slap basses. Use low settings for non-velocity sensitive sounds
like power
chords.
- Damping -
Controls the decay time of the sound. Muted guitars use a high dampening
amount.
- Velocity Control of Damping (Vel) -
Defines how the damping reacts to velocity. High settings allow you to
control the
damping amount with the notes' velocity.
AMP Section
AMP Type
This radio button group selects the amplifier type used in the simulation:
- Dry - Signal is passed through EQ.
No feedback, no presence. Drive knob is used as a gain control of the
signal. Use this setting for unplugged
sounds.
- Tube - Simulation of a three-stage
valve amplifier with soft saturation. Signal is passed through presence,
distortion,
EQ, Speaker
simulation.
- EQ - Signal is passed through EQ before
it passes through 3-stage distortion. This amplifier can be the
best choice for effects like Talkbox.
- Bandpass - This is a special amplifier.
Signal is passed through band passes and soft saturators in 3-stages. Presence
controls band pass cut-off. Finally
it goes through EQ. Try boosting low and high band of EQ for
"fat" sounds.
Cabinet Type
This radio group selects the cabinet type of cabinet used in the simulation:
- Dry - This is the sound you would get if the guitar is connected directly
to a Hi-Fi system (linear sound, no distortion). You can use this mode
for unplugged
sounds.
- British - Simulates a British Cabinet. Use this for aggressive
sounds.
- Combo - A combo box simulation. Use this for softer sounds.
- StaX - Very aggressive cabinet with a big
boost on high frequencies. Use it
for heavy metal style sounds.
Additional Amplifier Properties
- Drive -
Controls the level of distortion.
- Presence -
A simple high–shelf filter that adds or removes brightness to the
sound.
- Feedback -
Amount of feedback that is returned from the output of the amplifier simulation
back to the site
simulation.
- Low -
Controls the bass level below 200 Hz.
- Mid -
Controls the mid level around 1000 Hz.
- High -
Controls high frequencies above 2.5 KHz.
MFX-90 Effects Unit Properties
The effects unit contains a combo box which selects the effect type and two
additional knobs which sets parameters specific for each effect type.
Effect Type
Selects the effect type. Two general effect types are available: AMP -
A pedal effect applied before the amplifier;
MST A master effect that is applied after the
amplifier;
- Dry - No effect is applied.
- AMP: Phaser - The signal is modulated
& mixed with dry signal to create a phasing effect. The first parameter
controls the LFO speed for modulation.
The second one is the feedback level.
- AMP:
Tremolo - AMP type tremolo effect. It automatically retriggers
on new notes and syncs with the song tempo. First
parameter controls LFO speed. Second one controls modulation
depth.
- AMP:
WahWah -
A low-pass filter with resonance and an envelope follower. The first
parameter controls the attack speed, the second controls the modulation
depth.
- AMP:
WahWah LFO -
A WahWah with LFO. The first parameter controls the LFO speed,
the second - the modulation depth. The LFO automatically syncs with
the played notes.
- AMP:
Ringmod -
Ring-modulation that automatically tunes harmonic with the played notes.
Parameter 1 controls the harmonic for the modulator.
- AMP: Fuzz
Box -
Signal-shaper for adding grunge to the signal. Please use this effect
carefully since it adds a high amount of harmonics to the
signal, which can damage your equipment! Parameter 1
controls Fuzz Box drive. The second parameter adds digital distortion.
- AMP:
Harmonizer -
This effect adds harmonics one octave below and one octave above
the current played note. Parameter 1 controls the mix level for the
upper harmonics, parameter 2 the mix level for the lower
harmonics. This effect only works well on single notes (avoid it with chords).
- AMP:
Talkbox - Simulates human-voice formants. Parameter 1 selects the
LFO modulation speed; parameter 2 selects the formant pitch. This effect
often sounds better with coil simulation set to "none" (see above).
- MST:
Chorus - Smooth stereo chorus. The first parameter controls LFO modulation
speed, the second parameter modulation depth.
- MST:
Flanger -
Flanger with feedback. The first parameter controls LFO modulation
speed, the second parameter modulation depth.
- MST: Phaser - Stereo phaser. The first parameter controls the LFO speed
for modulation, the second parameter controls feedback level.
- MST: Leslie - The popular "leslie" effect
known from Hammond Organs, originally created by a speaker rotating
around
a microphone. The first
parameter controls rotation speed, the second one controls
modulation depth.
- MST:
Tremolo - Creates tremolo effect. First parameter controls
LFO speed. Second one controls modulation depth. It automatically re-triggers
on
new notes
and
syncs with song tempo.
- MST:
DubDelay -
A simple left-right delay for adding some spatial depth to the sound.
Parameter 1 controls delay time.
- MST:
Multitap -
A stereo-tap-delay with filter. The first parameter controls delay
time, the second one controls feedback. It automatically syncs with
the song tempo.
Plugin Credits: reFX (engine), Frederic Vanmol
(FL Plugin adaptation & interface)